Dr. Joshua Alton Sipper is currently assigned to the Air Force Cyber College as a Professor of Cyberwarfare Studies. He completed his Doctoral work at Trident University in September of 2012, earning a Ph.D. in Educational Leadership (emphasis, E-Learning Leadership). Dr. Sipper’s previous degrees were obtained from Troy University (M.Ed. Education) and Faulkner University (B.S. English). Dr. Sipper is a veteran who served honorably in the U.S. Air Force in the intelligence career field, and worked for Lockheed Martin in a similar capacity on the U2 program. More recently, Dr. Sipper shifted his focus into the cyber realm as a Systems Engineer for General Dynamics at the Air Force’s 26th Network Operations Squadron, followed by an eight-year stint as a civil servant in the Air Force cyber career field at the Curtis E. LeMay Center for Doctrine Development and Education. Dr. Sipper currently serves as a Professor of Cyber Warfare Studies at the Air Force Cyber College, Air War College, Air University, Maxwell AFB. Dr. Sipper’s research interests include cyber ISR, policy, strategy, and warfare.
Cyber as a domain and battlespace coincides with the defined attributes of a “wicked problem” with complexity and inter-domain interactions to spare. Since its elevation to domain status, cyber has continued to defy many attempts to explain its reach, importance, and fundamental definition. Corresponding to these intricacies, cyber also presents many interlaced attributes with other information related capabilities (IRCs), namely electromagnetic warfare (EW), information operations (IO), and intelligence, surveillance, and reconnaissance (ISR), within an information warfare (IW) construct that serves to add to its multifaceted nature. In this cyber analysis, the concept of hypergaming will be defined and discussed in reference to its potential as a way to examine cyber as a discipline and domain, and to explore how hypergaming can address cyber’s “wicked” nature from the perspectives of decision making, modeling, operational research (OR), IO, and finally IW. Finally, a cyber-centric hypergame model (CHM) will be presented.
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Cyber as a domain and battlespace coincides with the defined attributes of a “wicked problem” with complexity and inter-domain interactions to spare. Since its elevation to domain status, cyber has continued to defy many attempts to explain its reach, importance,…